chahinebrini
376f3454d6
feat(games,lyra): GameOverScreen migration + Lyra markdown-strip
...
GAMES (Nuxt → RN migration):
- New components/games/GameOverScreen.tsx — slide-in + fade overlay
Props: score, bestScore, gameName, onRetry, onExit, isNewBest
- New lib/gameScores.ts — AsyncStorage helpers
rebreak_best_snake (higher=better), _tetris (higher=better),
_memory (lower=better, inverted isNewBest)
- UrgeGames.tsx wired: snake-collision/tetris-topout/memory-finish trigger
GameOverScreen with retry/exit + best-score persist
- TicTacToe NICHT — round-aggregation game hat eigenen Fertig-Flow
- 7 i18n keys (gameOver.* DE+EN, 5 motivational texts statisch aus pool)
LYRA (markdown-bug fix):
- User-Report: Lyra antwortet mit ** in mobile-app, verwirrt user
- Beide system-prompts (COACH_SYSTEM_PROMPT für SOS, COACH_CASUAL_SYSTEM_PROMPT
für Coach) bekommen "ANTWORTFORMAT - KRITISCH"-section:
NIE Markdown (kein **bold**, _italic_, #-Headings, -Bullets) — Klartext only
- Reason: Mobile-App-bubbles rendern markdown nicht → User sieht raw `**text**`
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 16:17:38 +02:00
chahinebrini
33108a6774
feat(lyra): Coach-Mode persona refactor + mode-badge UI distinction
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Per strategist-spec: Lyra-Coach-Mode klarer von SOS-Mode trennen.
- SOS-Mode (urge): crisis-intervention, focused, kurz
- Coach-Mode (lyra): casual, profile-building, philosophy, features
Backend (backend/server/api/coach/message.post.ts):
- COACH_CASUAL_SYSTEM_PROMPT komplett neu strukturiert (~620 tokens)
- Stärkerer Fokus: 3 explicit Aufträge (echtes Gespräch / Profile-Building /
Rebreak sprechen)
- Profile-building-mandate: "wenn du wenig weißt, sag's ehrlich; frag nach
Hobbies/Zielen/Menschen — eingewoben, NICHT als Checkliste"
- Cleanere Mission-Section: Bewegung, Anonymität, kein-pathologisieren,
community-getrieben, DiGA-Listung-Ziel
- Hard-rules klarer: NIE demographics extrahieren (User-Form ist tabu),
kein Sucht-Vokabular, kein medical-advice
- Existing PLAN_DETAILS-template-var bleibt
- Memory-system unverändert (lyra-memories table, extractAndStoreMemories
fire-and-forget — kein schema-change nötig)
Frontend Mode-Badges:
- app/lyra.tsx (Coach-Mode): Header-pill "Coach" in brandOrange-tint neben
Lyra-name
- app/urge.tsx (SOS-Mode): Header-pill "SOS" in error/red-tint neben
Lyra-name (alt: "Lyra · SOS [v2]" inline-text → cleaner badge-style)
i18n:
- coach.modeBadge.coach + coach.modeBadge.sos in DE + EN
Switch-Logic: route-based (lyra.tsx vs urge.tsx → separate persona via
backend endpoint). Kein User-Toggle — User soll nicht entscheiden müssen
"bin ich grade in Krise?".
Implementation Risk: LOW — schema-neutral, prompt-only + 2 small UI badges.
Erste Beta-Testing-Phase: ~1-2 Wochen iterieren bei Feedback.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 16:07:48 +02:00
chahinebrini
3c52d8869e
feat(native): WIP checkpoint — Profile/Settings/Demographics + WheelPicker + Maestro
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Rollback-Punkt vor Expo SDK 54 / RN 0.81 Upgrade.
UI/UX:
- Profile: ProfileHeader redesign (sign-in chip + member-since), StatsBar 3 pill cards,
Demographics accordion completed (Geburtsjahr, Geschlecht, Familienstand, Beruf-split,
Wohnort), Pro-Trial-Banner, Approved-Domains list, DigaMissionBanner
- Settings: section-based layout, neutral icons (matched Header dropdown style)
- Header dropdown: extended with logout + games-page link
- Notifications page: skeleton dummy data
- Locales: i18n keys for new screens
New components:
- WheelPickerModal: native iOS UIPickerView wheel for long lists (Geburtsjahr 91 items,
Bundesland 16, Stadt 30+/Bundesland)
- OptionsBottomSheet: iOS-style options sheet (used briefly for Geschlecht, currently
unused — kept for potential future use)
- germanCities.ts: Top-cities per Bundesland (DSGVO-clean static data)
New libs (NewArch-codegen verified):
- @react-native-menu/menu 2.0.0 (UIMenu wrapper, Apple HIG-konform)
- @lodev09/react-native-true-sheet 3.10.1 (UISheetPresentationController wrapper —
ABER incompatible mit RN 0.79.6, Build-Error → Trigger für SDK-54-Upgrade)
Maestro E2E:
- Initial setup mit auth/community/profile/urge flows
Scripts:
- build-ios-clean.sh: Xcode DerivedData + ios/build cleanup vor expo run:ios
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 19:32:27 +02:00
chahinebrini
9ccd0bd334
feat(settings): Theme + Language + Lyra-Voice Picker; Dropdown-width 280→170pt
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Settings-Page (alles auf einen Rutsch):
- Theme-Picker (System/Hell/Dunkel) — neuer useThemeStore (Zustand) mit
AsyncStorage @rebreak/theme persist; init-call in app/_layout.tsx
parallel zu auth-init
- Language-Picker (DE/EN) — neuer useLanguageStore mit i18n.changeLanguage
+ AsyncStorage @rebreak/language persist; init beim App-Start
- Lyra-Voice-Picker (Legend-only) — UI live, lokal selectable. BACKEND-GAP:
PATCH /api/profile/me/lyra-voice fehlt (demographics.patch akzeptiert
Voice-ID nicht via zod). UI bleibt funktional, Persist erst wenn
Endpoint da ist.
- Logout neutral (kein style:'destructive' am Alert-Button)
- Coming-Soon-Banner entfernt (war veraltet, Settings ist live)
Dropdown:
- HeaderDropdownMenu minWidth 280→170, Item-Labels numberOfLines={1}
ellipsize bei langen Strings
Locales:
- 11 neue Keys fuer Theme/Lang/Voice-Picker (DE+EN gepflegt)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 21:22:32 +02:00
chahinebrini
e76be7ee78
feat(profile): Profile-Page komplett + Header-Dropdown + UI-Pattern-Fixes
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Profile (3 Iterationen):
- app/profile/index.tsx + components/profile/* (Header, StatsBar, Approved,
Streak, UrgeStats, Demographics, DigaMissionBanner)
- echte Live-Daten via useMe-Hook (Avatar/Nickname/Plan/Email/Provider-Pill)
- Demographics mit echten Inputs (TextInput + Bottom-Sheet-Selects),
debounced auto-save, Pro-Trial-Reward-Banner, Mikro-Why-Texte
- Approved Domains als plain integer (KEIN Plan-Slot/Cap)
- Friendly Hint-Text statt Progress-Bar (alignSelf:'stretch' Pattern)
- StatsBar zentriert mit 3 prominenten Cards (vertikale Dividers)
- Cooldown-Timeline als Liste mit 1px-Rail
- ApprovedDomainsList: Collapse-Chevron rechts in Title-Row (Pattern-Fix)
- Eigene vs fremde Profile-Ansicht streng getrennt (DSGVO/Anonymität)
Header-Dropdown (kein 3-Punkte-Icon):
- Avatar als Trigger im AppHeader (User-Wunsch)
- Custom-Modal beide Plattformen, Card-Style
- SOS prominent oben (nur Wort 'SOS' rot, Tagline 'wir sind für dich da' klein darunter)
- Profile/Settings/Games/Debug(__DEV__)/Logout
- Logout neutral (nicht rot — Recovery-tonal)
- AppHeader: neue showBack + title Props für Sub-Routes
Routes (Stub bis Phase C):
- app/profile/[userId].tsx — anonym (nur public-Stats)
- app/settings.tsx — Coming-Soon-Skeleton
- app/games.tsx — Standalone Games-Page mit GameCard-Grid
- app/debug.tsx — __DEV__-only
Game-Picker (Migration aus Nuxt):
- components/games/{GameCard, StarRating, GameRatingStars}
- 2x2 Grid, 56pt SVG-Icons (inline aus components/urge/gameSvgs.ts)
- Live-Backend /api/games/ratings (silent-fail)
- Re-use UrgeGames.tsx ohne TTS/Cooldown-Loop
UI-Pattern-Fixes (alle aus screenshot-User-Feedback 2026-05-07):
- Snake-Bug (food-pellet React-18-StrictMode-Reducer-double-call) gefixt
- Snake-Buttons platform-native (iOS-blue / Android-ripple)
- Tetris-Margins (16px paddingHorizontal)
- PostCard-Buttons Apple-44pt-Hit-Area (Image-Select, Image-Remove,
Cancel, Share-Pill — via hitSlop)
- ProfileHeader Demographics-Hint: alignSelf:'stretch' Pattern
- ApprovedDomainsList Collapse: Title flex:1 + Chevron rechts
- ProtectionDetailsSheet FAQ-Items: alignSelf:'stretch' defensive
- AppHeader Back-Button: neue showBack-Prop + chevron-back
Memory + Plan-Docs:
- 17 Memory-Files dokumentieren System-Wissen + Patterns
- ops/{CUTOVER, UI_MIGRATION, PROFILE_PAGE, WEBHOOK, GAMES_1V1,
RELEASE_READINESS, TESTING_STATE, MAESTRO_HOSTING}_*.md
Backend bleibt unverändert (Tier-LLM + Nickname + sort:latency
sind seit gestern deployed).
2026-05-07 18:22:58 +02:00
RaynisDev
b58588cf3c
initial commit: rebreak-monorepo (RN app + standalone Nitro backend)
2026-05-06 07:13:43 +02:00