chahinebrini e76be7ee78 feat(profile): Profile-Page komplett + Header-Dropdown + UI-Pattern-Fixes
Profile (3 Iterationen):
- app/profile/index.tsx + components/profile/* (Header, StatsBar, Approved,
  Streak, UrgeStats, Demographics, DigaMissionBanner)
- echte Live-Daten via useMe-Hook (Avatar/Nickname/Plan/Email/Provider-Pill)
- Demographics mit echten Inputs (TextInput + Bottom-Sheet-Selects),
  debounced auto-save, Pro-Trial-Reward-Banner, Mikro-Why-Texte
- Approved Domains als plain integer (KEIN Plan-Slot/Cap)
- Friendly Hint-Text statt Progress-Bar (alignSelf:'stretch' Pattern)
- StatsBar zentriert mit 3 prominenten Cards (vertikale Dividers)
- Cooldown-Timeline als Liste mit 1px-Rail
- ApprovedDomainsList: Collapse-Chevron rechts in Title-Row (Pattern-Fix)
- Eigene vs fremde Profile-Ansicht streng getrennt (DSGVO/Anonymität)

Header-Dropdown (kein 3-Punkte-Icon):
- Avatar als Trigger im AppHeader (User-Wunsch)
- Custom-Modal beide Plattformen, Card-Style
- SOS prominent oben (nur Wort 'SOS' rot, Tagline 'wir sind für dich da' klein darunter)
- Profile/Settings/Games/Debug(__DEV__)/Logout
- Logout neutral (nicht rot — Recovery-tonal)
- AppHeader: neue showBack + title Props für Sub-Routes

Routes (Stub bis Phase C):
- app/profile/[userId].tsx — anonym (nur public-Stats)
- app/settings.tsx — Coming-Soon-Skeleton
- app/games.tsx — Standalone Games-Page mit GameCard-Grid
- app/debug.tsx — __DEV__-only

Game-Picker (Migration aus Nuxt):
- components/games/{GameCard, StarRating, GameRatingStars}
- 2x2 Grid, 56pt SVG-Icons (inline aus components/urge/gameSvgs.ts)
- Live-Backend /api/games/ratings (silent-fail)
- Re-use UrgeGames.tsx ohne TTS/Cooldown-Loop

UI-Pattern-Fixes (alle aus screenshot-User-Feedback 2026-05-07):
- Snake-Bug (food-pellet React-18-StrictMode-Reducer-double-call) gefixt
- Snake-Buttons platform-native (iOS-blue / Android-ripple)
- Tetris-Margins (16px paddingHorizontal)
- PostCard-Buttons Apple-44pt-Hit-Area (Image-Select, Image-Remove,
  Cancel, Share-Pill — via hitSlop)
- ProfileHeader Demographics-Hint: alignSelf:'stretch' Pattern
- ApprovedDomainsList Collapse: Title flex:1 + Chevron rechts
- ProtectionDetailsSheet FAQ-Items: alignSelf:'stretch' defensive
- AppHeader Back-Button: neue showBack-Prop + chevron-back

Memory + Plan-Docs:
- 17 Memory-Files dokumentieren System-Wissen + Patterns
- ops/{CUTOVER, UI_MIGRATION, PROFILE_PAGE, WEBHOOK, GAMES_1V1,
  RELEASE_READINESS, TESTING_STATE, MAESTRO_HOSTING}_*.md

Backend bleibt unverändert (Tier-LLM + Nickname + sort:latency
sind seit gestern deployed).
2026-05-07 18:22:58 +02:00

107 lines
2.4 KiB
TypeScript

// RN-Port von apps/rebreak/app/components/StarRating.vue
// Unterstützt fractional values (z.B. 3.7) via width-clipping.
import { View, Pressable } from 'react-native';
import { Ionicons } from '@expo/vector-icons';
import { useState } from 'react';
export type StarSize = 'xs' | 'sm' | 'md' | 'lg' | 'xl';
const sizeMap: Record<StarSize, number> = {
xs: 14,
sm: 18,
md: 20,
lg: 28,
xl: 40,
};
export interface StarRatingProps {
value?: number;
max?: number;
size?: StarSize;
interactive?: boolean;
filledColor?: string;
emptyColor?: string;
onChange?: (value: number) => void;
}
export function StarRating({
value = 0,
max = 5,
size = 'md',
interactive = false,
filledColor = '#facc15',
emptyColor = '#e5e7eb',
onChange,
}: StarRatingProps) {
const [hover, setHover] = useState(0);
const px = sizeMap[size];
const display = interactive ? hover || value : value;
const stars = [];
for (let i = 1; i <= max; i++) {
const filledRatio = Math.min(Math.max(display - (i - 1), 0), 1);
const filledWidth = filledRatio * px;
const star = (
<View
key={`star-${i}`}
style={{
width: px,
height: px,
position: 'relative',
}}
>
{/* Empty star (background) */}
<Ionicons
name="star"
size={px}
color={emptyColor}
style={{ position: 'absolute', top: 0, left: 0 }}
/>
{/* Filled star clipped to filledWidth */}
{filledRatio > 0 ? (
<View
style={{
position: 'absolute',
top: 0,
left: 0,
width: filledWidth,
height: px,
overflow: 'hidden',
}}
>
<Ionicons
name="star"
size={px}
color={filledColor}
style={{ position: 'absolute', top: 0, left: 0 }}
/>
</View>
) : null}
</View>
);
if (interactive) {
stars.push(
<Pressable
key={`press-${i}`}
onPress={() => onChange?.(i)}
onHoverIn={() => setHover(i)}
onHoverOut={() => setHover(0)}
hitSlop={4}
>
{star}
</Pressable>
);
} else {
stars.push(star);
}
}
return (
<View style={{ flexDirection: 'row', alignItems: 'center', gap: 2 }}>
{stars}
</View>
);
}