Profile (3 Iterationen):
- app/profile/index.tsx + components/profile/* (Header, StatsBar, Approved,
Streak, UrgeStats, Demographics, DigaMissionBanner)
- echte Live-Daten via useMe-Hook (Avatar/Nickname/Plan/Email/Provider-Pill)
- Demographics mit echten Inputs (TextInput + Bottom-Sheet-Selects),
debounced auto-save, Pro-Trial-Reward-Banner, Mikro-Why-Texte
- Approved Domains als plain integer (KEIN Plan-Slot/Cap)
- Friendly Hint-Text statt Progress-Bar (alignSelf:'stretch' Pattern)
- StatsBar zentriert mit 3 prominenten Cards (vertikale Dividers)
- Cooldown-Timeline als Liste mit 1px-Rail
- ApprovedDomainsList: Collapse-Chevron rechts in Title-Row (Pattern-Fix)
- Eigene vs fremde Profile-Ansicht streng getrennt (DSGVO/Anonymität)
Header-Dropdown (kein 3-Punkte-Icon):
- Avatar als Trigger im AppHeader (User-Wunsch)
- Custom-Modal beide Plattformen, Card-Style
- SOS prominent oben (nur Wort 'SOS' rot, Tagline 'wir sind für dich da' klein darunter)
- Profile/Settings/Games/Debug(__DEV__)/Logout
- Logout neutral (nicht rot — Recovery-tonal)
- AppHeader: neue showBack + title Props für Sub-Routes
Routes (Stub bis Phase C):
- app/profile/[userId].tsx — anonym (nur public-Stats)
- app/settings.tsx — Coming-Soon-Skeleton
- app/games.tsx — Standalone Games-Page mit GameCard-Grid
- app/debug.tsx — __DEV__-only
Game-Picker (Migration aus Nuxt):
- components/games/{GameCard, StarRating, GameRatingStars}
- 2x2 Grid, 56pt SVG-Icons (inline aus components/urge/gameSvgs.ts)
- Live-Backend /api/games/ratings (silent-fail)
- Re-use UrgeGames.tsx ohne TTS/Cooldown-Loop
UI-Pattern-Fixes (alle aus screenshot-User-Feedback 2026-05-07):
- Snake-Bug (food-pellet React-18-StrictMode-Reducer-double-call) gefixt
- Snake-Buttons platform-native (iOS-blue / Android-ripple)
- Tetris-Margins (16px paddingHorizontal)
- PostCard-Buttons Apple-44pt-Hit-Area (Image-Select, Image-Remove,
Cancel, Share-Pill — via hitSlop)
- ProfileHeader Demographics-Hint: alignSelf:'stretch' Pattern
- ApprovedDomainsList Collapse: Title flex:1 + Chevron rechts
- ProtectionDetailsSheet FAQ-Items: alignSelf:'stretch' defensive
- AppHeader Back-Button: neue showBack-Prop + chevron-back
Memory + Plan-Docs:
- 17 Memory-Files dokumentieren System-Wissen + Patterns
- ops/{CUTOVER, UI_MIGRATION, PROFILE_PAGE, WEBHOOK, GAMES_1V1,
RELEASE_READINESS, TESTING_STATE, MAESTRO_HOSTING}_*.md
Backend bleibt unverändert (Tier-LLM + Nickname + sort:latency
sind seit gestern deployed).
241 lines
7.3 KiB
TypeScript
241 lines
7.3 KiB
TypeScript
import { useEffect, useState } from 'react';
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import { View, Text, Pressable, ScrollView } from 'react-native';
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import { SafeAreaView } from 'react-native-safe-area-context';
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import { useRouter } from 'expo-router';
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import { Ionicons } from '@expo/vector-icons';
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import { useTranslation } from 'react-i18next';
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import {
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GAME_META,
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type GameType,
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MemoryGame,
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TicTacToeGame,
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SnakeGame,
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TetrisGame,
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} from '../components/urge/UrgeGames';
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import { GameCard } from '../components/games/GameCard';
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import { colors } from '../lib/theme';
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import { apiFetch } from '../lib/api';
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type GameStat = { avgStars: number; count: number };
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type GameStats = Record<GameType, GameStat>;
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const EMPTY_STATS: GameStats = {
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memory: { avgStars: 0, count: 0 },
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tictactoe: { avgStars: 0, count: 0 },
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snake: { avgStars: 0, count: 0 },
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tetris: { avgStars: 0, count: 0 },
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};
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type LastScore = { game: GameType; score: number } | null;
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export default function GamesScreen() {
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const router = useRouter();
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const { t } = useTranslation();
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const [active, setActive] = useState<GameType | null>(null);
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const [lastScore, setLastScore] = useState<LastScore>(null);
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const [gameStats, setGameStats] = useState<GameStats>(EMPTY_STATS);
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useEffect(() => {
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let cancelled = false;
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(async () => {
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try {
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// Backend response: { ratings, stats: [{ gameName, avgStars, count }] }
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const data = await apiFetch<{
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stats: Array<{ gameName: string; avgStars: number; count: number }>;
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}>('/api/games/ratings');
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if (cancelled) return;
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const next: GameStats = { ...EMPTY_STATS };
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for (const s of data.stats ?? []) {
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const key = s.gameName.toLowerCase() as GameType;
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if (key in next) {
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next[key] = { avgStars: s.avgStars ?? 0, count: s.count ?? 0 };
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}
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}
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setGameStats(next);
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} catch {
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// Silent fail — UI shows 0 stars/count, kein Crash
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}
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})();
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return () => {
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cancelled = true;
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};
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}, []);
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function exit(score?: number) {
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if (typeof score === 'number' && active) {
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setLastScore({ game: active, score });
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}
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setActive(null);
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}
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if (active) {
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return (
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<SafeAreaView style={{ flex: 1, backgroundColor: '#ffffff' }} edges={['top']}>
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<View
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style={{
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paddingHorizontal: 12,
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paddingVertical: 8,
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flexDirection: 'row',
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alignItems: 'center',
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justifyContent: 'space-between',
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borderBottomWidth: 1,
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borderBottomColor: 'rgba(0,0,0,0.06)',
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}}
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>
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<Pressable
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onPress={() => exit()}
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hitSlop={10}
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style={({ pressed }) => ({
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flexDirection: 'row',
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alignItems: 'center',
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gap: 4,
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paddingHorizontal: 6,
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paddingVertical: 6,
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opacity: pressed ? 0.6 : 1,
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})}
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>
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<Ionicons name="chevron-back" size={22} color={colors.text} />
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<Text style={{ fontSize: 15, fontFamily: 'Nunito_600SemiBold', color: colors.text }}>
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{t('games.back_to_picker')}
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</Text>
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</Pressable>
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<Text style={{ fontSize: 14, fontFamily: 'Nunito_700Bold', color: '#0a0a0a' }}>
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{t(GAME_META.find((g) => g.id === active)!.titleKey)}
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</Text>
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<View style={{ width: 60 }} />
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</View>
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<View style={{ flex: 1 }}>
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{active === 'memory' ? (
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<MemoryGame onComplete={(s) => exit(s)} onAbandon={() => exit()} />
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) : null}
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{active === 'tictactoe' ? (
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<TicTacToeGame onComplete={(s) => exit(s)} onAbandon={() => exit()} />
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) : null}
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{active === 'snake' ? (
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<SnakeGame onComplete={(s) => exit(s)} onAbandon={() => exit()} />
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) : null}
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{active === 'tetris' ? (
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<TetrisGame onComplete={(s) => exit(s)} onAbandon={() => exit()} />
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) : null}
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</View>
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</SafeAreaView>
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);
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}
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return (
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<SafeAreaView style={{ flex: 1, backgroundColor: '#ffffff' }} edges={['top']}>
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<View
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style={{
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paddingHorizontal: 12,
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paddingTop: 4,
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paddingBottom: 12,
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flexDirection: 'row',
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alignItems: 'center',
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gap: 8,
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borderBottomWidth: 1,
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borderBottomColor: 'rgba(0,0,0,0.06)',
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}}
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>
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<Pressable
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onPress={() => router.back()}
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hitSlop={8}
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style={({ pressed }) => ({
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width: 40,
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height: 40,
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alignItems: 'center',
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justifyContent: 'center',
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opacity: pressed ? 0.6 : 1,
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})}
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>
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<Ionicons name="chevron-back" size={26} color={colors.text} />
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</Pressable>
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<Text style={{ fontSize: 20, color: '#0a0a0a', fontFamily: 'Nunito_700Bold' }}>
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{t('games.title')}
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</Text>
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</View>
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<ScrollView
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style={{ flex: 1 }}
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contentContainerStyle={{ paddingHorizontal: 16, paddingTop: 16, paddingBottom: 60 }}
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showsVerticalScrollIndicator={false}
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>
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<Text
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style={{
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fontSize: 13,
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color: '#737373',
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fontFamily: 'Nunito_400Regular',
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lineHeight: 19,
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marginBottom: 18,
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paddingHorizontal: 4,
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}}
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>
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{t('games.subtitle')}
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</Text>
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<View
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style={{
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flexDirection: 'row',
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flexWrap: 'wrap',
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gap: 12,
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justifyContent: 'space-between',
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}}
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>
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{GAME_META.map((game) => {
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const stat = gameStats[game.id] ?? { avgStars: 0, count: 0 };
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const recent = lastScore?.game === game.id ? lastScore.score : null;
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return (
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<View key={game.id} style={{ width: '47.5%' }}>
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<GameCard
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id={game.id}
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svg={game.svg}
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titleKey={game.titleKey}
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descKey={game.descKey}
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avgStars={stat.avgStars}
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count={stat.count}
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onPress={(id) => setActive(id)}
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/>
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{recent !== null ? (
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<View
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style={{
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marginTop: 6,
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paddingHorizontal: 8,
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paddingVertical: 3,
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borderRadius: 10,
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backgroundColor: colors.brandOrange + '18',
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alignSelf: 'center',
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}}
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>
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<Text
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style={{
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fontSize: 11,
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fontFamily: 'Nunito_700Bold',
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color: colors.brandOrange,
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}}
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>
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{t('games.last_score', { score: recent })}
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</Text>
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</View>
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) : null}
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</View>
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);
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})}
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</View>
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<Text
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style={{
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textAlign: 'center',
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fontSize: 11,
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color: '#a3a3a3',
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fontFamily: 'Nunito_400Regular',
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marginTop: 24,
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opacity: 0.7,
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}}
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>
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{t('games.skeleton_footer')}
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</Text>
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</ScrollView>
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</SafeAreaView>
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);
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}
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