chahinebrini 3c52d8869e feat(native): WIP checkpoint — Profile/Settings/Demographics + WheelPicker + Maestro
Rollback-Punkt vor Expo SDK 54 / RN 0.81 Upgrade.

UI/UX:
- Profile: ProfileHeader redesign (sign-in chip + member-since), StatsBar 3 pill cards,
  Demographics accordion completed (Geburtsjahr, Geschlecht, Familienstand, Beruf-split,
  Wohnort), Pro-Trial-Banner, Approved-Domains list, DigaMissionBanner
- Settings: section-based layout, neutral icons (matched Header dropdown style)
- Header dropdown: extended with logout + games-page link
- Notifications page: skeleton dummy data
- Locales: i18n keys for new screens

New components:
- WheelPickerModal: native iOS UIPickerView wheel for long lists (Geburtsjahr 91 items,
  Bundesland 16, Stadt 30+/Bundesland)
- OptionsBottomSheet: iOS-style options sheet (used briefly for Geschlecht, currently
  unused — kept for potential future use)
- germanCities.ts: Top-cities per Bundesland (DSGVO-clean static data)

New libs (NewArch-codegen verified):
- @react-native-menu/menu 2.0.0 (UIMenu wrapper, Apple HIG-konform)
- @lodev09/react-native-true-sheet 3.10.1 (UISheetPresentationController wrapper —
  ABER incompatible mit RN 0.79.6, Build-Error → Trigger für SDK-54-Upgrade)

Maestro E2E:
- Initial setup mit auth/community/profile/urge flows

Scripts:
- build-ios-clean.sh: Xcode DerivedData + ios/build cleanup vor expo run:ios

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 19:32:27 +02:00

82 lines
2.1 KiB
TypeScript

// RN-Port der Vue-Card aus apps/rebreak/app/components/urge/UrgeGamePicker.vue
// 2x2-Grid-Kachel mit SVG-Icon (56x56), Titel, descKey und Star-Rating.
import { View, Text, Pressable } from 'react-native';
import { SvgXml } from 'react-native-svg';
import { useTranslation } from 'react-i18next';
import { GameRatingStars } from './GameRatingStars';
import type { GameType } from '../urge/UrgeGames';
export interface GameCardProps {
id: GameType;
svg: string;
titleKey: string;
descKey: string;
avgStars: number;
count: number;
onPress: (id: GameType) => void;
}
export function GameCard({
id,
svg,
titleKey,
descKey,
avgStars,
count,
onPress,
}: GameCardProps) {
const { t } = useTranslation();
return (
<Pressable
onPress={() => onPress(id)}
style={({ pressed }) => ({
width: '100%',
transform: [{ scale: pressed ? 0.97 : 1 }],
opacity: pressed ? 0.85 : 1,
})}
>
<View style={{
borderRadius: 18,
borderWidth: 1,
borderColor: '#e5e7eb',
backgroundColor: '#fafafa',
alignItems: 'center',
justifyContent: 'center',
paddingVertical: 18,
paddingHorizontal: 12,
gap: 12,
}}>
<SvgXml xml={svg} width={56} height={56} />
<View style={{ alignItems: 'center', gap: 2 }}>
<Text
style={{
fontFamily: 'Nunito_700Bold',
color: '#0a0a0a',
fontSize: 15,
}}
>
{t(titleKey)}
</Text>
<Text
numberOfLines={2}
style={{
textAlign: 'center',
fontFamily: 'Nunito_400Regular',
color: '#737373',
fontSize: 11,
lineHeight: 14,
minHeight: 28,
paddingHorizontal: 4,
}}
>
{t(descKey)}
</Text>
<View style={{ marginTop: 4 }}>
<GameRatingStars avg={avgStars} count={count} />
</View>
</View>
</View>
</Pressable>
);
}