chahinebrini 14452b2a46 refactor(native): Pressable → TouchableOpacity sweep (style-fn swallows Android styles)
Alle <Pressable style={({pressed}) => ({...})}> ersetzt — style-Funktion
droppt auf Android (New Arch) intermittierend width/height, führt zu 0×0
unsichtbaren Elementen. TouchableOpacity mit activeOpacity ist stabil.

Außerdem übrige Pressables (plain style) aus components/ und app/
migriert sowie zwei überschüssige </View>-Tags in chat.tsx + RoomCard.tsx
entfernt die TS-Fehler verursacht haben.

64 Dateien, typecheck sauber.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 15:43:10 +02:00

231 lines
7.3 KiB
TypeScript

import { useEffect, useState } from 'react';
import { View, Text, TouchableOpacity, ScrollView } from 'react-native';
import { SafeAreaView } from 'react-native-safe-area-context';
import { useRouter } from 'expo-router';
import { Ionicons } from '@expo/vector-icons';
import { useTranslation } from 'react-i18next';
import {
GAME_META,
type GameType,
MemoryGame,
TicTacToeGame,
SnakeGame,
TetrisGame,
} from '../components/urge/UrgeGames';
import { GameCard } from '../components/games/GameCard';
import { useColors } from '../lib/theme';
import { apiFetch } from '../lib/api';
type GameStat = { avgStars: number; count: number };
type GameStats = Record<GameType, GameStat>;
const EMPTY_STATS: GameStats = {
memory: { avgStars: 0, count: 0 },
tictactoe: { avgStars: 0, count: 0 },
snake: { avgStars: 0, count: 0 },
tetris: { avgStars: 0, count: 0 },
};
type LastScore = { game: GameType; score: number } | null;
export default function GamesScreen() {
const router = useRouter();
const { t } = useTranslation();
const colors = useColors();
const [active, setActive] = useState<GameType | null>(null);
const [lastScore, setLastScore] = useState<LastScore>(null);
const [gameStats, setGameStats] = useState<GameStats>(EMPTY_STATS);
useEffect(() => {
let cancelled = false;
(async () => {
try {
// Backend response: { ratings, stats: [{ gameName, avgStars, count }] }
const data = await apiFetch<{
stats: Array<{ gameName: string; avgStars: number; count: number }>;
}>('/api/games/ratings');
if (cancelled) return;
const next: GameStats = { ...EMPTY_STATS };
for (const s of data.stats ?? []) {
const key = s.gameName.toLowerCase() as GameType;
if (key in next) {
next[key] = { avgStars: s.avgStars ?? 0, count: s.count ?? 0 };
}
}
setGameStats(next);
} catch {
// Silent fail — UI shows 0 stars/count, kein Crash
}
})();
return () => {
cancelled = true;
};
}, []);
function exit(score?: number) {
if (typeof score === 'number' && active) {
setLastScore({ game: active, score });
}
setActive(null);
}
if (active) {
return (
<SafeAreaView style={{ flex: 1, backgroundColor: colors.bg }} edges={['top']}>
<View
style={{
paddingHorizontal: 12,
paddingVertical: 8,
flexDirection: 'row',
alignItems: 'center',
justifyContent: 'space-between',
borderBottomWidth: 1,
borderBottomColor: colors.border,
}}
>
<TouchableOpacity
onPress={() => exit()}
hitSlop={10}
activeOpacity={0.6}
style={{ flexDirection: 'row', alignItems: 'center', gap: 4, paddingHorizontal: 6, paddingVertical: 6 }}
>
<Ionicons name="chevron-back" size={22} color={colors.text} />
<Text style={{ fontSize: 15, fontFamily: 'Nunito_600SemiBold', color: colors.text }}>
{t('games.back_to_picker')}
</Text>
</TouchableOpacity>
{/* Title bewusst entfernt — der Game-Picker hat das Spiel schon ausgewählt,
Wiederholung im Header lenkt nur ab. Spacer balanciert den Back-Button. */}
<View style={{ flex: 1 }} />
<View style={{ width: 60 }} />
</View>
<View style={{ flex: 1 }}>
{active === 'memory' ? (
<MemoryGame onComplete={(s) => exit(s)} onAbandon={() => exit()} />
) : null}
{active === 'tictactoe' ? (
<TicTacToeGame onComplete={(s) => exit(s)} onAbandon={() => exit()} />
) : null}
{active === 'snake' ? (
<SnakeGame onComplete={(s) => exit(s)} onAbandon={() => exit()} />
) : null}
{active === 'tetris' ? (
<TetrisGame onComplete={(s) => exit(s)} onAbandon={() => exit()} />
) : null}
</View>
</SafeAreaView>
);
}
return (
<SafeAreaView style={{ flex: 1, backgroundColor: colors.bg }} edges={['top']}>
<View
style={{
paddingHorizontal: 12,
paddingTop: 4,
paddingBottom: 12,
flexDirection: 'row',
alignItems: 'center',
gap: 8,
borderBottomWidth: 1,
borderBottomColor: colors.border,
}}
>
<TouchableOpacity
onPress={() => router.back()}
hitSlop={8}
activeOpacity={0.6}
style={{ width: 40, height: 40, alignItems: 'center', justifyContent: 'center' }}
>
<Ionicons name="chevron-back" size={26} color={colors.text} />
</TouchableOpacity>
<Text style={{ fontSize: 20, color: colors.text, fontFamily: 'Nunito_700Bold' }}>
{t('games.title')}
</Text>
</View>
<ScrollView
style={{ flex: 1 }}
contentContainerStyle={{ paddingHorizontal: 16, paddingTop: 16, paddingBottom: 60 }}
showsVerticalScrollIndicator={false}
>
<Text
style={{
fontSize: 13,
color: colors.textMuted,
fontFamily: 'Nunito_400Regular',
lineHeight: 19,
marginBottom: 18,
paddingHorizontal: 4,
}}
>
{t('games.subtitle')}
</Text>
<View
style={{
flexDirection: 'row',
flexWrap: 'wrap',
gap: 12,
justifyContent: 'space-between',
}}
>
{GAME_META.map((game) => {
const stat = gameStats[game.id] ?? { avgStars: 0, count: 0 };
const recent = lastScore?.game === game.id ? lastScore.score : null;
return (
<View key={game.id} style={{ width: '47.5%' }}>
<GameCard
id={game.id}
svg={game.svg}
titleKey={game.titleKey}
descKey={game.descKey}
avgStars={stat.avgStars}
count={stat.count}
onPress={(id) => setActive(id)}
/>
{recent !== null ? (
<View
style={{
marginTop: 6,
paddingHorizontal: 8,
paddingVertical: 3,
borderRadius: 10,
backgroundColor: colors.brandOrange + '18',
alignSelf: 'center',
}}
>
<Text
style={{
fontSize: 11,
fontFamily: 'Nunito_700Bold',
color: colors.brandOrange,
}}
>
{t('games.last_score', { score: recent })}
</Text>
</View>
) : null}
</View>
);
})}
</View>
<Text
style={{
textAlign: 'center',
fontSize: 11,
color: colors.textMuted,
fontFamily: 'Nunito_400Regular',
marginTop: 24,
opacity: 0.7,
}}
>
{t('games.skeleton_footer')}
</Text>
</ScrollView>
</SafeAreaView>
);
}