chahinebrini
b31066a04c
feat(chat): native action sheet + Insta-style heart for DM messages
...
- ChatBubble: useActionSheet replaces custom Modal (native iOS popup, Android bottom sheet)
- DM mode (isDM prop): hides like-count, shows Insta-style heart badge under bubble when liked
- Group chat unchanged
- Cleanup: remove unused Modal/Platform imports, sheet styles, actionsOpen state
- deploy.sh: auto-detect ANDROID_HOME + auto-create local.properties for local Gradle
- NEXT_RELEASE.md: DM reactions release note
- Includes other staged work across binder-mac, marketing, ops/mdm, ios/
2026-05-30 09:14:32 +02:00
chahinebrini
14452b2a46
refactor(native): Pressable → TouchableOpacity sweep (style-fn swallows Android styles)
...
Alle <Pressable style={({pressed}) => ({...})}> ersetzt — style-Funktion
droppt auf Android (New Arch) intermittierend width/height, führt zu 0×0
unsichtbaren Elementen. TouchableOpacity mit activeOpacity ist stabil.
Außerdem übrige Pressables (plain style) aus components/ und app/
migriert sowie zwei überschüssige </View>-Tags in chat.tsx + RoomCard.tsx
entfernt die TS-Fehler verursacht haben.
64 Dateien, typecheck sauber.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 15:43:10 +02:00
chahinebrini
5d6c322129
wip: KeyboardAwareSheet migrations + Snake/Tetris UI + iron.png + useMe live-update
...
Sheets via neuer KeyboardAwareSheet-Composable (in Modal pattern, auto-grow
mit Tastatur, paddingBottom-Lift): EditMail, AddDomain, CreateRoom, ConnectMail.
GameOverScreen behält Spring-Slide-In, nutzt RN Keyboard.addListener für Lift.
- KeyboardAwareSheet.tsx — universal modal with sheet-grow + keyboard-padding
- react-native-keyboard-controller installiert + KeyboardProvider in Root
- Snake: time + ScoreProgressBar + useSnakeSounds (haptic, audio TODO)
- Tetris: title weg, Buttons zentriert, kein Pressable mit style-fn
- DPad-Buttons 60→48, more bg, no scale
- useMe: pub-sub listener pattern für app-weite avatar/nickname-Updates
- dm.tsx: resolveAvatar wrap (iron.png-Warning)
- Mail-error-humanizer + locales
Recovery-Doc-Update in docs/internal/RECOVERY_LOG_2026-05-10.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 23:59:25 +02:00
chahinebrini
6afffdbb18
fix(mail): clear connect-error on re-connect + return error fields in status
...
- upsertMailConnection: bei Update lastConnectError + lastConnectErrorAt auf
null — User aktualisiert App-Passwort → UI zeigt sofort wieder Live (statt
stale Auth-Fehler-Status bis nächstem IDLE/Scan-Cycle)
- /api/mail/status: liefert lastConnectError, lastConnectErrorAt,
lastIdleHeartbeatAt mit (waren bisher nicht im Response → Frontend hat den
Status nie korrekt rendern können)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 23:58:05 +02:00
chahinebrini
6c3c37afbf
feat(games,lyra): GameOverScreen migration + Lyra markdown-strip
...
GAMES (Nuxt → RN migration):
- New components/games/GameOverScreen.tsx — slide-in + fade overlay
Props: score, bestScore, gameName, onRetry, onExit, isNewBest
- New lib/gameScores.ts — AsyncStorage helpers
rebreak_best_snake (higher=better), _tetris (higher=better),
_memory (lower=better, inverted isNewBest)
- UrgeGames.tsx wired: snake-collision/tetris-topout/memory-finish trigger
GameOverScreen with retry/exit + best-score persist
- TicTacToe NICHT — round-aggregation game hat eigenen Fertig-Flow
- 7 i18n keys (gameOver.* DE+EN, 5 motivational texts statisch aus pool)
LYRA (markdown-bug fix):
- User-Report: Lyra antwortet mit ** in mobile-app, verwirrt user
- Beide system-prompts (COACH_SYSTEM_PROMPT für SOS, COACH_CASUAL_SYSTEM_PROMPT
für Coach) bekommen "ANTWORTFORMAT - KRITISCH"-section:
NIE Markdown (kein **bold**, _italic_, #-Headings, -Bullets) — Klartext only
- Reason: Mobile-App-bubbles rendern markdown nicht → User sieht raw `**text**`
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 16:16:49 +02:00
chahinebrini
c9029b8fb5
fix(games): Tetris controls centered + Snake icon visibility + digital score-dashboard
...
User-Wünsche:
1. Tetris bedien-buttons mittig zum Spielfeld (war off-center)
2. Snake geklickte button-icons NICHT weiß (sonst light-theme unsichtbar)
3. Beide games: digital score-counter über playfield
Tetris:
- Controls in alignItems:'center'-wrapper mit width:boardWidth child +
justifyContent:'space-between' → Move-Pad+Action-Pad bündig zum Feld
unabhängig von screen-width
- Old Score/Level/Lines header entfernt → DigitalScore übernimmt
Snake:
- DPadBtn: ALWAYS color={tint} (#007aff iOS-blue) für Ionicons
- Active-state via borderColor + scale(1.04), NICHT mehr durch white-icon
- Semi-transparent blue bg (rgba) sichtbar in beiden themes
- Android-Branches + elevation entfernt (überall einheitlich)
DigitalScore (neu):
- 7-segment-feel via Courier New monospace + letterSpacing 2 + tabular-nums
- padStart(5,'0') Score+Best, padStart(2,'0') Level/Length
- Dunkles Panel (#0d1117) + border #1f2937, intentional contrast
- width:boardWidth, alignSelf:center
- Snake: SCORE+BEST | Tetris: SCORE+BEST+LVL
TS clean. Frontend-only, Metro reload reicht.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 15:46:17 +02:00
chahinebrini
d7b15e231a
feat(theme): Dark Mode Wave 2 — blocker, mail, chat, community, notifications, all remaining screens
...
Wave 2 = ALLE app-files die in Wave 1 noch hardcoded waren. Komplette App-weit
theme-aware-Migration jetzt durch. Legacy `import { colors }` flat export
vollständig eliminiert.
Migrated this wave:
Top-level Screens:
- app/urge.tsx (makeStyles factory mit ~20 colors)
- app/room.tsx + dm.tsx + games.tsx
- app/(app)/chat.tsx + mail.tsx + coach.tsx + notifications.tsx
- app/profile/[userId].tsx + profile/edit.tsx (INPUT_STYLE in body moved)
- app/debug.tsx + auth/callback.tsx
Blocker (7):
- AddDomainSheet, CooldownBanner, DeactivationExplainerSheet, DomainGrid,
ProtectionCard, ProtectionDetailsSheet, ProtectionLockedCard
Mail (3):
- ConnectMailSheet, EditMailAccountSheet, MailEmptyState
Chat (1):
- ChatBubble, ChatInput
Community/Posts/Notifications:
- PostCard, PostCardSkeleton, ComposeCard, PostCommentsSheet
- NotificationsDropdown
- StreakBadge (Nativewind classes durch inline dynamic styles ersetzt)
Reusable Sheets:
- WheelPickerModal, OptionsBottomSheet, DeviceLimitReachedSheet
Urge subsystem (5):
- InlineRatingDrawer, ShareSuccessDrawer, UrgeStats, SosFeedbackModal,
Breathing
Profile components:
- DigaMissionBanner
Pattern: useColors() hook in component body, makeStyles(colors) factory wo
StyleSheet.create vorher hardcoded war. 11 base-tokens (bg/surface/
surfaceElevated/border/text/textMuted/brandOrange/brandBlue/success/error/
warning) nutzen colors.light vs colors.dark scheme.
Bewusst NICHT migriert (semantic colors):
- DigaMissionBanner amber (#fffbeb, #854d0e) — DiGA-brand, nicht neutral
- Lyra-thinking #3b82f6 in urge.tsx — Lyra-brand-color
- scrollDownBtn #374151 — intentional dark floating-button
TS clean. Test: Settings → Theme → Dark — alle screens sollen jetzt dunkel
werden ohne white-flashes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:51:02 +02:00
chahinebrini
3c52d8869e
feat(native): WIP checkpoint — Profile/Settings/Demographics + WheelPicker + Maestro
...
Rollback-Punkt vor Expo SDK 54 / RN 0.81 Upgrade.
UI/UX:
- Profile: ProfileHeader redesign (sign-in chip + member-since), StatsBar 3 pill cards,
Demographics accordion completed (Geburtsjahr, Geschlecht, Familienstand, Beruf-split,
Wohnort), Pro-Trial-Banner, Approved-Domains list, DigaMissionBanner
- Settings: section-based layout, neutral icons (matched Header dropdown style)
- Header dropdown: extended with logout + games-page link
- Notifications page: skeleton dummy data
- Locales: i18n keys for new screens
New components:
- WheelPickerModal: native iOS UIPickerView wheel for long lists (Geburtsjahr 91 items,
Bundesland 16, Stadt 30+/Bundesland)
- OptionsBottomSheet: iOS-style options sheet (used briefly for Geschlecht, currently
unused — kept for potential future use)
- germanCities.ts: Top-cities per Bundesland (DSGVO-clean static data)
New libs (NewArch-codegen verified):
- @react-native-menu/menu 2.0.0 (UIMenu wrapper, Apple HIG-konform)
- @lodev09/react-native-true-sheet 3.10.1 (UISheetPresentationController wrapper —
ABER incompatible mit RN 0.79.6, Build-Error → Trigger für SDK-54-Upgrade)
Maestro E2E:
- Initial setup mit auth/community/profile/urge flows
Scripts:
- build-ios-clean.sh: Xcode DerivedData + ios/build cleanup vor expo run:ios
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 19:32:27 +02:00
chahinebrini
e76be7ee78
feat(profile): Profile-Page komplett + Header-Dropdown + UI-Pattern-Fixes
...
Profile (3 Iterationen):
- app/profile/index.tsx + components/profile/* (Header, StatsBar, Approved,
Streak, UrgeStats, Demographics, DigaMissionBanner)
- echte Live-Daten via useMe-Hook (Avatar/Nickname/Plan/Email/Provider-Pill)
- Demographics mit echten Inputs (TextInput + Bottom-Sheet-Selects),
debounced auto-save, Pro-Trial-Reward-Banner, Mikro-Why-Texte
- Approved Domains als plain integer (KEIN Plan-Slot/Cap)
- Friendly Hint-Text statt Progress-Bar (alignSelf:'stretch' Pattern)
- StatsBar zentriert mit 3 prominenten Cards (vertikale Dividers)
- Cooldown-Timeline als Liste mit 1px-Rail
- ApprovedDomainsList: Collapse-Chevron rechts in Title-Row (Pattern-Fix)
- Eigene vs fremde Profile-Ansicht streng getrennt (DSGVO/Anonymität)
Header-Dropdown (kein 3-Punkte-Icon):
- Avatar als Trigger im AppHeader (User-Wunsch)
- Custom-Modal beide Plattformen, Card-Style
- SOS prominent oben (nur Wort 'SOS' rot, Tagline 'wir sind für dich da' klein darunter)
- Profile/Settings/Games/Debug(__DEV__)/Logout
- Logout neutral (nicht rot — Recovery-tonal)
- AppHeader: neue showBack + title Props für Sub-Routes
Routes (Stub bis Phase C):
- app/profile/[userId].tsx — anonym (nur public-Stats)
- app/settings.tsx — Coming-Soon-Skeleton
- app/games.tsx — Standalone Games-Page mit GameCard-Grid
- app/debug.tsx — __DEV__-only
Game-Picker (Migration aus Nuxt):
- components/games/{GameCard, StarRating, GameRatingStars}
- 2x2 Grid, 56pt SVG-Icons (inline aus components/urge/gameSvgs.ts)
- Live-Backend /api/games/ratings (silent-fail)
- Re-use UrgeGames.tsx ohne TTS/Cooldown-Loop
UI-Pattern-Fixes (alle aus screenshot-User-Feedback 2026-05-07):
- Snake-Bug (food-pellet React-18-StrictMode-Reducer-double-call) gefixt
- Snake-Buttons platform-native (iOS-blue / Android-ripple)
- Tetris-Margins (16px paddingHorizontal)
- PostCard-Buttons Apple-44pt-Hit-Area (Image-Select, Image-Remove,
Cancel, Share-Pill — via hitSlop)
- ProfileHeader Demographics-Hint: alignSelf:'stretch' Pattern
- ApprovedDomainsList Collapse: Title flex:1 + Chevron rechts
- ProtectionDetailsSheet FAQ-Items: alignSelf:'stretch' defensive
- AppHeader Back-Button: neue showBack-Prop + chevron-back
Memory + Plan-Docs:
- 17 Memory-Files dokumentieren System-Wissen + Patterns
- ops/{CUTOVER, UI_MIGRATION, PROFILE_PAGE, WEBHOOK, GAMES_1V1,
RELEASE_READINESS, TESTING_STATE, MAESTRO_HOSTING}_*.md
Backend bleibt unverändert (Tier-LLM + Nickname + sort:latency
sind seit gestern deployed).
2026-05-07 18:22:58 +02:00
chahinebrini
355166c194
feat(sos): tier-based LLM-Default — Free/Pro=Groq, Legend=Haiku
...
Backend (sos-stream.get.ts): wenn sessionData.llmProvider === 'auto'
oder undefined, resolved zu plan-based default via profile.plan:
- legend → openrouter-haiku (Anthropic warm + sort:latency)
- pro/free → groq-llama (sachlich + schnell, ~157ms TTFB)
Frontend (llmProvider.ts): DEFAULT_PROVIDER = 'auto', neue Pill 'Auto'
in LlmProviderToggle. Explicit-Toggles (Sonnet/Haiku/Groq) sind
debug-overrides die plan-logic bypassen.
2026-05-07 04:15:31 +02:00
chahinebrini
f2e822be95
feat(sos): llmProvider toggle + sort:latency + bench scaffolding
...
- backend/coach: routing zu Sonnet (default) / Haiku / Groq Llama je nach
sessionData.llmProvider. sort:latency für Anthropic-Modelle (-30..58% TTFB).
- frontend: LlmProviderToggle (Sonnet/Haiku/Groq pills), llmProvider.ts
Storage-Helper. sosStream.ts schickt llmProvider im /sos-session-Body.
- bench: SosTtsBenchmark sammelt Marker (req->session, lyra-ttfb, lyra-done,
tts-fired/headers/body/file, audio-loaded, first-audio); Output als console.table.
- ops: backend/scripts/llm-bench.sh + Python-Variante für realistic SOS-Prompt.
- speak-cartesia + speak-elevenlabs Endpoints (waren ungetracked, jetzt mit drin).
2026-05-06 13:58:07 +02:00
RaynisDev
b58588cf3c
initial commit: rebreak-monorepo (RN app + standalone Nitro backend)
2026-05-06 07:13:43 +02:00