6 Commits

Author SHA1 Message Date
chahinebrini
376f3454d6 feat(games,lyra): GameOverScreen migration + Lyra markdown-strip
GAMES (Nuxt → RN migration):
- New components/games/GameOverScreen.tsx — slide-in + fade overlay
  Props: score, bestScore, gameName, onRetry, onExit, isNewBest
- New lib/gameScores.ts — AsyncStorage helpers
  rebreak_best_snake (higher=better), _tetris (higher=better),
  _memory (lower=better, inverted isNewBest)
- UrgeGames.tsx wired: snake-collision/tetris-topout/memory-finish trigger
  GameOverScreen with retry/exit + best-score persist
- TicTacToe NICHT — round-aggregation game hat eigenen Fertig-Flow
- 7 i18n keys (gameOver.* DE+EN, 5 motivational texts statisch aus pool)

LYRA (markdown-bug fix):
- User-Report: Lyra antwortet mit ** in mobile-app, verwirrt user
- Beide system-prompts (COACH_SYSTEM_PROMPT für SOS, COACH_CASUAL_SYSTEM_PROMPT
  für Coach) bekommen "ANTWORTFORMAT - KRITISCH"-section:
  NIE Markdown (kein **bold**, _italic_, #-Headings, -Bullets) — Klartext only
- Reason: Mobile-App-bubbles rendern markdown nicht → User sieht raw `**text**`

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 16:17:38 +02:00
chahinebrini
3c52d8869e feat(native): WIP checkpoint — Profile/Settings/Demographics + WheelPicker + Maestro
Rollback-Punkt vor Expo SDK 54 / RN 0.81 Upgrade.

UI/UX:
- Profile: ProfileHeader redesign (sign-in chip + member-since), StatsBar 3 pill cards,
  Demographics accordion completed (Geburtsjahr, Geschlecht, Familienstand, Beruf-split,
  Wohnort), Pro-Trial-Banner, Approved-Domains list, DigaMissionBanner
- Settings: section-based layout, neutral icons (matched Header dropdown style)
- Header dropdown: extended with logout + games-page link
- Notifications page: skeleton dummy data
- Locales: i18n keys for new screens

New components:
- WheelPickerModal: native iOS UIPickerView wheel for long lists (Geburtsjahr 91 items,
  Bundesland 16, Stadt 30+/Bundesland)
- OptionsBottomSheet: iOS-style options sheet (used briefly for Geschlecht, currently
  unused — kept for potential future use)
- germanCities.ts: Top-cities per Bundesland (DSGVO-clean static data)

New libs (NewArch-codegen verified):
- @react-native-menu/menu 2.0.0 (UIMenu wrapper, Apple HIG-konform)
- @lodev09/react-native-true-sheet 3.10.1 (UISheetPresentationController wrapper —
  ABER incompatible mit RN 0.79.6, Build-Error → Trigger für SDK-54-Upgrade)

Maestro E2E:
- Initial setup mit auth/community/profile/urge flows

Scripts:
- build-ios-clean.sh: Xcode DerivedData + ios/build cleanup vor expo run:ios

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 19:32:27 +02:00
chahinebrini
e76be7ee78 feat(profile): Profile-Page komplett + Header-Dropdown + UI-Pattern-Fixes
Profile (3 Iterationen):
- app/profile/index.tsx + components/profile/* (Header, StatsBar, Approved,
  Streak, UrgeStats, Demographics, DigaMissionBanner)
- echte Live-Daten via useMe-Hook (Avatar/Nickname/Plan/Email/Provider-Pill)
- Demographics mit echten Inputs (TextInput + Bottom-Sheet-Selects),
  debounced auto-save, Pro-Trial-Reward-Banner, Mikro-Why-Texte
- Approved Domains als plain integer (KEIN Plan-Slot/Cap)
- Friendly Hint-Text statt Progress-Bar (alignSelf:'stretch' Pattern)
- StatsBar zentriert mit 3 prominenten Cards (vertikale Dividers)
- Cooldown-Timeline als Liste mit 1px-Rail
- ApprovedDomainsList: Collapse-Chevron rechts in Title-Row (Pattern-Fix)
- Eigene vs fremde Profile-Ansicht streng getrennt (DSGVO/Anonymität)

Header-Dropdown (kein 3-Punkte-Icon):
- Avatar als Trigger im AppHeader (User-Wunsch)
- Custom-Modal beide Plattformen, Card-Style
- SOS prominent oben (nur Wort 'SOS' rot, Tagline 'wir sind für dich da' klein darunter)
- Profile/Settings/Games/Debug(__DEV__)/Logout
- Logout neutral (nicht rot — Recovery-tonal)
- AppHeader: neue showBack + title Props für Sub-Routes

Routes (Stub bis Phase C):
- app/profile/[userId].tsx — anonym (nur public-Stats)
- app/settings.tsx — Coming-Soon-Skeleton
- app/games.tsx — Standalone Games-Page mit GameCard-Grid
- app/debug.tsx — __DEV__-only

Game-Picker (Migration aus Nuxt):
- components/games/{GameCard, StarRating, GameRatingStars}
- 2x2 Grid, 56pt SVG-Icons (inline aus components/urge/gameSvgs.ts)
- Live-Backend /api/games/ratings (silent-fail)
- Re-use UrgeGames.tsx ohne TTS/Cooldown-Loop

UI-Pattern-Fixes (alle aus screenshot-User-Feedback 2026-05-07):
- Snake-Bug (food-pellet React-18-StrictMode-Reducer-double-call) gefixt
- Snake-Buttons platform-native (iOS-blue / Android-ripple)
- Tetris-Margins (16px paddingHorizontal)
- PostCard-Buttons Apple-44pt-Hit-Area (Image-Select, Image-Remove,
  Cancel, Share-Pill — via hitSlop)
- ProfileHeader Demographics-Hint: alignSelf:'stretch' Pattern
- ApprovedDomainsList Collapse: Title flex:1 + Chevron rechts
- ProtectionDetailsSheet FAQ-Items: alignSelf:'stretch' defensive
- AppHeader Back-Button: neue showBack-Prop + chevron-back

Memory + Plan-Docs:
- 17 Memory-Files dokumentieren System-Wissen + Patterns
- ops/{CUTOVER, UI_MIGRATION, PROFILE_PAGE, WEBHOOK, GAMES_1V1,
  RELEASE_READINESS, TESTING_STATE, MAESTRO_HOSTING}_*.md

Backend bleibt unverändert (Tier-LLM + Nickname + sort:latency
sind seit gestern deployed).
2026-05-07 18:22:58 +02:00
chahinebrini
355166c194 feat(sos): tier-based LLM-Default — Free/Pro=Groq, Legend=Haiku
Backend (sos-stream.get.ts): wenn sessionData.llmProvider === 'auto'
oder undefined, resolved zu plan-based default via profile.plan:
- legend → openrouter-haiku (Anthropic warm + sort:latency)
- pro/free → groq-llama (sachlich + schnell, ~157ms TTFB)

Frontend (llmProvider.ts): DEFAULT_PROVIDER = 'auto', neue Pill 'Auto'
in LlmProviderToggle. Explicit-Toggles (Sonnet/Haiku/Groq) sind
debug-overrides die plan-logic bypassen.
2026-05-07 04:15:31 +02:00
chahinebrini
f2e822be95 feat(sos): llmProvider toggle + sort:latency + bench scaffolding
- backend/coach: routing zu Sonnet (default) / Haiku / Groq Llama je nach
  sessionData.llmProvider. sort:latency für Anthropic-Modelle (-30..58% TTFB).
- frontend: LlmProviderToggle (Sonnet/Haiku/Groq pills), llmProvider.ts
  Storage-Helper. sosStream.ts schickt llmProvider im /sos-session-Body.
- bench: SosTtsBenchmark sammelt Marker (req->session, lyra-ttfb, lyra-done,
  tts-fired/headers/body/file, audio-loaded, first-audio); Output als console.table.
- ops: backend/scripts/llm-bench.sh + Python-Variante für realistic SOS-Prompt.
- speak-cartesia + speak-elevenlabs Endpoints (waren ungetracked, jetzt mit drin).
2026-05-06 13:58:07 +02:00
RaynisDev
b58588cf3c initial commit: rebreak-monorepo (RN app + standalone Nitro backend) 2026-05-06 07:13:43 +02:00