4 Commits

Author SHA1 Message Date
chahinebrini
964dc2b6e0 fix(native/games): game-over modal — maxHeight 85%, KeyboardAvoidingView, Button comp, regenerate
Four issues from the screenshot review plus one new affordance:

1. Modal overflowing on small devices — capped at maxHeight: '85%'. Header
   (handle bar + Lyra avatar + title + subtitle) stays fixed above a
   ScrollView body; action buttons stay fixed below with a border separator.
   Stat cards, star rating, and TextInput now live inside the scrollable body.

2. Keyboard pushed the TextInput out of sight — replaced the bespoke
   Keyboard.addListener + Animated.multiply lift hack (Easing, keyboardLiftY,
   the whole apparatus) with a plain KeyboardAvoidingView wrapper
   (behavior="padding" iOS / "height" Android). ScrollView already had
   keyboardShouldPersistTaps="handled" so taps on Posten/Abbrechen still
   work while the keyboard is up.

3. All four action buttons (Nochmal, Beenden, Abbrechen, Posten) plus the
   inner Save-Rating CTA now route through components/Button.tsx — picks
   up the slimmer paddingVertical:12 default from the central component.
   Posten gets the paper-plane icon. Nochmal + Posten = primary, Beenden +
   Abbrechen = secondary.

4. New "Neuer Vorschlag" regenerate button (ghost variant, sm size,
   refresh-outline icon) sits between the TextInput and the Abbrechen/
   Posten row. Reuses POST /api/games/share-text — no new endpoint. Tracks
   the last Lyra-generated text in a ref so we can detect user edits; if
   the user has modified the suggestion, taps go through an Alert.alert
   confirm before overwrite. Spinner during the regen call, Posten /
   Abbrechen stay active. i18n keys gameOver.regen_* across DE/EN/FR.
2026-05-16 00:44:44 +02:00
chahinebrini
5d6c322129 wip: KeyboardAwareSheet migrations + Snake/Tetris UI + iron.png + useMe live-update
Sheets via neuer KeyboardAwareSheet-Composable (in Modal pattern, auto-grow
mit Tastatur, paddingBottom-Lift): EditMail, AddDomain, CreateRoom, ConnectMail.
GameOverScreen behält Spring-Slide-In, nutzt RN Keyboard.addListener für Lift.

- KeyboardAwareSheet.tsx — universal modal with sheet-grow + keyboard-padding
- react-native-keyboard-controller installiert + KeyboardProvider in Root
- Snake: time + ScoreProgressBar + useSnakeSounds (haptic, audio TODO)
- Tetris: title weg, Buttons zentriert, kein Pressable mit style-fn
- DPad-Buttons 60→48, more bg, no scale
- useMe: pub-sub listener pattern für app-weite avatar/nickname-Updates
- dm.tsx: resolveAvatar wrap (iron.png-Warning)
- Mail-error-humanizer + locales

Recovery-Doc-Update in docs/internal/RECOVERY_LOG_2026-05-10.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 23:59:25 +02:00
chahinebrini
6afffdbb18 fix(mail): clear connect-error on re-connect + return error fields in status
- upsertMailConnection: bei Update lastConnectError + lastConnectErrorAt auf
  null — User aktualisiert App-Passwort → UI zeigt sofort wieder Live (statt
  stale Auth-Fehler-Status bis nächstem IDLE/Scan-Cycle)
- /api/mail/status: liefert lastConnectError, lastConnectErrorAt,
  lastIdleHeartbeatAt mit (waren bisher nicht im Response → Frontend hat den
  Status nie korrekt rendern können)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 23:58:05 +02:00
chahinebrini
6c3c37afbf feat(games,lyra): GameOverScreen migration + Lyra markdown-strip
GAMES (Nuxt → RN migration):
- New components/games/GameOverScreen.tsx — slide-in + fade overlay
  Props: score, bestScore, gameName, onRetry, onExit, isNewBest
- New lib/gameScores.ts — AsyncStorage helpers
  rebreak_best_snake (higher=better), _tetris (higher=better),
  _memory (lower=better, inverted isNewBest)
- UrgeGames.tsx wired: snake-collision/tetris-topout/memory-finish trigger
  GameOverScreen with retry/exit + best-score persist
- TicTacToe NICHT — round-aggregation game hat eigenen Fertig-Flow
- 7 i18n keys (gameOver.* DE+EN, 5 motivational texts statisch aus pool)

LYRA (markdown-bug fix):
- User-Report: Lyra antwortet mit ** in mobile-app, verwirrt user
- Beide system-prompts (COACH_SYSTEM_PROMPT für SOS, COACH_CASUAL_SYSTEM_PROMPT
  für Coach) bekommen "ANTWORTFORMAT - KRITISCH"-section:
  NIE Markdown (kein **bold**, _italic_, #-Headings, -Bullets) — Klartext only
- Reason: Mobile-App-bubbles rendern markdown nicht → User sieht raw `**text**`

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 16:16:49 +02:00